Save the Day – Wolverine

Well, I got a couple of Wolverine ‘Clix in the mail (gotta love ebay!). So now I can add everyone’s favorite attitude problem to my X-Men Roster.

For those of you who’ve paid attention to the rules book, Recover isn’t listed as a Panel power for either Feral or Martial Artist (the Origin and Class I chose for Wolverine).

Hero ID: Wolverine

Alter Ego: James “Patch” Logan

Schtick: Berserker

Comic (Scale): Super

Hero Points: 1

Ability: 3 Health: 12

HtH: +2 HtH Damage: +3

RNG: +0 RNG Damage: +0

DEF: +0 Armor: +5 (+8 on Ability Check (6))


Origin/Class: Feral/Martial Artist


Awareness, Brawling, Catfall, Counter Attack, Favored Attack (Claws), Physical (3), Sneaky

Panel Powers:

Hand-to-Hand attack (Claws; 3 Ranks)

  • +3 Damage
  • Armor Piercing – Ignores 3 Points of Armor [6 on ability check (6)]



Super-Sense (Tracking Scent)

Issue Powers:

Path of Destruction (2)

Gear: 5 Ranks

Lightly Armored Costume: Rank 2 Gear

  • +2 Armor
  • +1 Stealth

Team Communicator: Rank1 Gear

Logan’s Motorcycle: Rank 2 Gear

  • x4 Ground Movement
  • +1 Passenger

Dark Secrets:

Mutant Stigma

Nemesis: Sabertooth

Nemesis: Colonel Stryker

Amnesiac/False Memories

Gruff Attitude – -3 on all Social Interactions

Loose-Cannon – Must make an ability Check (6) to engage in teamwork